![]() Original Mode has you coming across items in each level. The latter is for players (like myself) who find Arcade Mode too challenging, even with all of the extra lives the game throws at you for continually receiving game overs. The House of the Dead 2 in this Wii exclusive package comes with two all-new modes, a boss rush and Original Mode. There's a small amount of memorization of boss patterns to deal with, and for the most part, these battles are engaging, fun, and fair. These demand excellent aiming, fast pick-ups on the boss' various tells, and paying attention to where its weak point(s) is/are. No matter which path you choose or just so happen to follow, a boss encounter waits at the end of the line for each mission. Seeing every path is something that will take a little while to do. Upon dying or completing the story of either game, you're shown the route that your special agent took through the game, revealing all of the multiple pathways available. This is where some replay value- outside of continually going for high scores- comes in. ![]() Sometimes a saved survivor will grant you an extra piece of health to work with, while other times the saving a survivor can open up a completely different path through a level. ![]() Saving them is a matter of quick reflexes and good aiming. Survivors of the zombie/bioweapon onslaught will appear frequently throughout missions. When and where do you reload for maximum safety and efficiency is such a question that needs to be thought about. In that sense, there's a larger amount of strategy involved. While 3 has around 8 bullets in a round, 2 has a meager 5, meaning that you'll most likely constantly end up having to reload mid-encounter. In The House of the Dead 3, not only are you equipped with a shotgun, offering a wider blast radius, but you also have more ammunition in a round of fire than what is available in The House of the Dead 2. It's here where The House of the Dead 2 is deemed more difficult than the third installment. Generally a head-shot is good enough to subdue the weaker zombies, but some take a flurry of shots to bring down. Thankfully, with a home version of both games, you need not sink tons of quarters into some arcade cabinet to continue when you die. The basic premise of both House of the Dead games have you on a predetermined path, requiring you to blast away zombies, killer owls, frightening frogs, swamp creatures, and much more in order to not only progress through levels but also to survive. Reenactment of Michael Jackson's "Thriller"! While the collection of two games on one disc for a low price is one hell of a deal, there's some ancient archaic design decisions that were better left for dead (i.e. SEGA put both The House of the Dead 2 and The House of the Dead 3 onto one disc for the Nintendo Wii, a system that had time and time again proven itself to be a great place for light gun shooters thanks to the system's unique Wii Remote controller and pointer functionality. Due to arcades waning in popularity, this title was also ported, but this time on the Xbox of all places.įast-forward to the middle of the generation prior to this one. Following that up in 2002 was the third entry in the House of the Dead franchise. Two years later, its sequel crept onto the scene and a little while later received a port on SEGA's haven for arcade ports, the Dreamcast. The original House of the Dead released in North American arcades in 1996.
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